hueristic

hueristic — week of 2026-06-22

Week two was about turning a single puzzle into a small product and making it shareable.

I added a landing hub at the root that presents the daily and practice options side by side, plus a launch splash for the installed app. The big gameplay addition was anonymous “world” stats: an aggregate view of how everyone did on the day’s puzzle, with copy that behaves sensibly when the sample size is still small. There’s also a new beginner-friendly mode with a gentler setup and more guesses, and practice is now available per variant.

The rest of the week was distribution polish. I did a proper SEO pass — per-route metadata, social cards, structured data, and a sitemap — then iterated on how links unfurl, settling on a compact preview that falls back cleanly when there’s no image. I also tightened the analytics so daily and practice play are tracked distinctly, and added iOS install instructions for getting the app onto a home screen.

Steady, smaller week after the initial build sprint, but the game is now something you can find, share, and come back to.